Culling is the process of selecting and removing individuals from a group based on desired or undesired characteristics. In animal breeding, it involves removing animals from breeding stock to enhance desirable traits or eliminate undesirable ones, sometimes including killing animals to control population or prevent disease. In agriculture, like fruits and vegetables, culling means sorting produce into marketable and non-marketable lots. In game design, culling refers to selectively rendering or excluding objects not visible to the player to optimize performance. Overall, culling helps improve quality, manage populations, or optimize systems depending on the context.